CoderZ is an innovative and fun learning platform for students worldwide to engage in robotics, computer science, and STEM while fostering 21st century skills. Using simulated 3D virtual robots, students learn Science, Technology, Engineering, and Mathematics and participate in challenging tiered missions that develop creativity, critical thinking, collaboration, and an appreciation for technology. Entirely cloud-based, and requiring no specialized hardware or training, CoderZ is easy to implement, cost effective, and designed to empower any teacher to introduce STEM to their classroom. CoderZ makes STEM education accessible to all students, of all levels, at all schools and of all backgrounds.
Students deserve a world-class experience that raises their spirits while raising their academic achievement. So, whether a school or district wants to introduce coding and robotics to all students or enhance their existing programs, CoderZ brings an unparalleled teaching and learning experience.
The complete CoderZ suite of products includes:
CoderZ Adventure with LEGO® Education SPIKE™ Prime introduces students ages 6-10 to the basic concepts of programming: commands, delays, repeat loop, and the basics of robotics navigation using mathematics and trigonometry. These basic concepts develop through gamified mission student’s creativity, problem solving, computational thinking and more. The program is available in English, Spanish and French.
Cyber Robotics 101 is a flexible self-based learning program for students and for educators to introduce students ages 11-14 to the core concepts of code development and robotics. Students will learn mechanics, navigation, sensors, and more while being introduced to programming components like commands, variables, conditional logic, loops, and Blockly. The program is available in English, Spanish, Hebrew, and French.
Cyber Robotics 102 With Ruby the Robot, CR 102 introduces students to engineering and technology concepts in physical virtual environment which simulates situations, cases and reactions. Targeting students ages 11-13, the program works in unique environment which accurately mimics real-life physics, helping students understand things such as: what power means? What forces are working on the robot and how they influence the robot’s movement? Why it is not always worth travelling at high speeds? How to use code to program the robot’s actions? And more. Just like CR 101, CR 102 is also available in four languages including English, Spanish, Hebrew, and French.
Python Gym provides high school students an opportunity to program Ruby the robot using Python. In this gym, experienced students with background in Python programming language, can work in CoderZ editor and solve different missions, implementing coding concepts such as: variables, loops, data structures, functions, and conditional execution. This program is available in both English and Spanish.
Formats/platforms used:
CoderZ is cloud-based and accessible from anywhere there is internet. Students can access CoderZ from school, home or anywhere else they may be which easily allows for flipped classes or homework assignments.
Primary website URL:
Problem solved:
CoderZ teaches students valuable STEM skills as they program their own virtual robots while working on collaborative virtual missions linked to real world concepts and computer science learning standards. The virtual robotics learning environment offers coding curriculum for students ages 6-15+ with no barrier to entry thanks to its visual code editor and helpful guidance for teachers of any knowledge level.
Age/grade range:
CoderZ is designed for students in grades 5-12, but novices in grades as early as second grade can use the program with the built-in Blockly visual code editor.
Core or supplemental?
Schools use CoderZ to elevate STEM instruction and provide supplemental math for students at every level.
The product delivers easy, equitable, and scalable access to coding and robotics, giving schools the STEM win they deserve. Teachers, no matter their expertise or comfort level, report ease-of use with an intuitive web-based platform and training resources.
The program also supports teachers with standards-aligned curriculum, dozens of courses, tutorials, challenges’, and webinars to support professional development. The class management feature provides statistics per student and per class to see briefly how students are progressing.
Subject/topic:
CoderZ offers an engaging computer science and robotics experience for students in middle and high school in a virtual environment that mimics real-world physics. The game-based online curriculum teaches engineering and technology concepts including mechanics, physics, navigation, control and sensors all while introducing students to programming components like scenarios, commands, variables, conditional logic, loops, functions, and more.
CoderZ lessons are also aligned with CSTA and NGSS standards.
Lesson time needed:
Varies from product to product.
Pricing model:
Varies depending on total student enrollment.
What makes CoderZ unique?
CoderZ is a virtual robotics and computer science program with no barrier to entry, making it possible for students as early as second grade to learn fundamental coding skills. The engaging simulations offer immediate feedback and allow students to explore STEM concepts in a realistic physical environment. The program offers all the tools and knowledge base needed to support teachers with any experience level from novice to expert.
Characteristics:
Using CoderZ, students engage with fun real-world challenges and receive immediate feedback. CoderZ encourages students to progress at their own pace by creating reachable goals. CoderZ integrates STEM disciplines into one project-based learning environment preparing students for tomorrow’s world.
Here’s what people are saying:
“As a middle school science teacher, I’m always looking for ways to make life science and biology more fun, engaging, and interesting for my students. Even though I don’t have a background in computer science, I’ve been able to integrate computer coding into our science curriculum using CoderZ.”
-Stephanie Oster, Middle School Science Department Chair and Grade Seven Life Science/Marine Biology Teacher at The Benjamin School in North Palm Beach, FL
“It took me a while to learn how to do block coding, but our students picked it up pretty quickly. That’s because the CoderZ platform disguises learning as gaming and makes the entire experience fun and engaging.”
-Nikki Meador is College, Career, & Equity Unit, CTE Project Facilitator for Clark County, NV