Learning Groups

Join a Learning Group Today.

The New Front Lines of the
Tech Transition.

Hardware discussions are so three years ago. The Learning Counsel is going deep into the discussions of software just for education, and is at the forefront of “all the digital things” conversations. Not just interoperability of systems, but terminology inside new digital courseware and building a complete digital app “house” for schools. There is so much to talk about as organizations suit up with software.

The Learning Groups are all about exploring each topic and developing great awareness of the industry. The groups are tasked with helping each other and moving the national market along with basic understanding. Standard definitions, primers and contributions to the annual Survey questions are part of the ongoing outcomes. In addition, each has an annual publication and leadership duties for our 215,000 readers.

Each group will have sponsored chairmanship roles opposite education-side chairmen, live meetings online, and an in-person working meeting at the national Gathering. All groups are coordinated inside Knowstory for access rights to members who want to contribute and see all activity, and followers who will only see the social feed.

Quarterly calls, regular social feed in Knowstory.com, live working group at the Gathering in Houston, Nov. 28th - 30th, 2018

Any educator can join any committee! It’s free to join. Any industry member is a paid participant to sponsor the Learning Counsel’s coordination work. You can choose to be an active participant or just Follow the group.


1. Characteristics Committee – UI
How can we make sense of discrete “flat” non-interactive content versus authorware-rendered content versus digitally sequenced courseware?

This learning group pays attention to user interface and how packets of code and content interrelate since learning resources range from discrete learning objects, through full digital courseware with presets, and into framework platforms; with mutations of all three. The intention of this group is to discuss terms in the learning software field, and how learning software of all types interrelates, including commercially and pedagogically.

• Outcome: The outcome annually is a mood test of what’s hot or new, an idea bucket of terms and term changes for republishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual survey, and suggestions for work the following year.

Education Chairman: Karla Burkholder, Director of Instructional Technology, Schertz-Cibolo-Universal City Independent School District
Industry Chairman: To Be Determined

Key Contributors:
L. Beatriz Arnillas, MFA, SPHR, Senior Education Advisor, itslearning

Members:
46 Members


2. Instructional Digital Design/Academic Models – UX
What is a good User Experience for teachers, students, parents, administrators?

This learning group pays attention to user experience at the teacher and student levels, as well as to new classroom models because of more screen learning and digital interactions that alter group dynamics. The intention of this group is to discuss how things are designed, the software structures, systems, curriculum maps, new frameworks, and professional practices around that.

• Outcome: The outcome annually is a mood test of what’s hot or new, an idea bucket of practices in designing instruction for republishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual survey, and suggestions for work the following year.

Education Chairman: Janell McClure, Director of Digital & Multimedia Learning, Cobb County School District
Industry Chairman: Robin Gonzales, CEO, Zia Learning

Members:
92 Members


3. Learning Gaming
How do we know any learning is going on inside these games or game-like systems?

This learning group pays attention to the dynamics and trends of gaming in learning, especially outcomes and technical frameworks with metrics. Aspects of discovery learning, types of gaming, and managing gaming as learning, are part of the discussions. The intention of this group is to discuss how to think about and implement gaming within a greater curriculum map.

• Outcome: The outcome annually is a mood test of what’s hot or new, an idea bucket of learning gaming for republishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual survey, and suggestions for work the following year.

Education Chairman: Dr. Jasna Aliefendic, Technology Applications Coordinator, Garland Independent School District
Industry Chairman: Suzi Wilczynski, CEO, Dig-It Games

Key Contributors:
Ben Batstone, Game Designer, THQ Nordic, former Disney

Members:
29 Members


4. Analytics, Infrastructure and Security
How do you build a school’s secure “digital house” that is continuously managed for institution and student data?

This group discusses things like a “Model Architecture” for schools, including the divisions between the major systems and all the little “Applets,” digital curriculum pieces, and sites. In addition, this group brings up important changes related to network and hardware infrastructure related to school and district planning – inclusive of security news for both digital and physical hardening of the school environment. Finally, the road to “prescriptive” analytics for full personalization for students has many stages – and this group is here to bring a community forum to discuss those and provide each other tips and tricks.

• Outcome: The outcome annually is a mood test of what’s hot or new, and hopefully the first year a good “primer” on this topic area for K12 for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual survey, and suggestions for work the following year.

Education Chairman: Peter Haapala, Superintendent, Warroad Public Schools
Industry Chairman: Gisela Albuquerque Weise, Education Industry Marketing Specialist, Canon Solutions America.

Members:
43 Members


5. ReDesign – Operations & Environment
How do you make a learning environment that is both physically and digitally relevant--a complete operation and not just point solutions for teachers?

This learning group pays attention to a school's brand and a seamless overall learning experience through the whole environment being created, including the administration of the learning. The intention is to attract attendance and heighten learning through delivery that is both online and offline, in physically relatable and dynamic spaces.

• Outcome: The outcome annually is a mood test of what’s hot or new, and hopefully the first year a good “primer” on these topic areas for K12 for re-publishing, and leadership. The leadership outcomes are to provide an update in a comment blog, questions for an annual survey, and suggestions for work the following year.

Education Chairman: Ben Fobert, High School Principal, Lammersville Joint Unified


Industry Chairman: Gisela Albuquerque Weise, Education Industry Marketing Specialist, Canon U.S.A., Inc.

Members:
46 Members



Committee calls will be convened quarterly.