Arcademics Launches its Fifth Annual Online National Math Competition
Arcademics, a leading provider of online multiplayer edu-games, today announced that its fifth annual national multiplication competition, the Arcademics Cup, is scheduled for February 4–5, 2021. More than 12,000 students around the U.S. participated in the free contest this past year, and in 2021, elementary students have the opportunity to win prizes including Nintendo Switch Lites and classroom pizza parties.
“The Cup is great for engaging students with multiplication practice, and for using their devices in constructive ways,” said David Woodward, math specialist at Boulder Valley Schools. “Our students really enjoyed last year’s Arcademics Cup, and their performance data was interesting to look through.”
When the Cup starts, students log in on their devices and race cars using multiplication problems. Prizes are awarded in a number of categories such as Top Scores, Most Points, and Group Points. In addition to challenging students and utilizing technology, the Arcademics Cup also provides teachers and parents with critical insights through visualized trend reports on student performance.
“The progress reports helped me find areas for intervention,” said Woodward. “I was excited to see their percent correct and rate improved so much during the Cup.” Nationwide, student accuracy improved by 6% and the rate of correct responses improved by 11% during last year’s Cup. For lower-performing or at-risk students who started with an accuracy less than 80%, accuracy improved by 19% and the rate of correct responses improved by 34%.
Students in 1st through 6th grade are eligible for this online racing competition. Teachers and parents not currently utilizing Arcademics Plus can sign up for a free account to register students, who can participate in the competition at no cost.
“As teachers and parents look for new ways to engage students online during this time of remote learning, the free Arcademics Cup helps to motivate them through friendly competition,” said David Scherrer, president of Arcademics. “Students join games online with friends, classmates, and other players in the competition—while practicing multiplication facts in a fun way. Parents and teachers can share progress and collaborate using the hashtag #ArcademicsCup.”
To support educators in this year of academic disruption, Arcademics is providing any educator who registers for the Cup complimentary access to Arcademics Plus for their students through the competition in February.
To learn more about the Arcademics Cup and sign up, visit Arcademics.com/Cup.
Arcademics creates research-based and standards-aligned free educational games that engage, motivate, and teach K-6 students in practicing math and language arts. To learn more, visit Arcademics.com, like us on Facebook, or follow us on Twitter @Arcademics.