Tynker Announces iPad® Support for its Gamified Coding Elementary School Curriculum at ISTE 2017
Tynker, the game-based platform teaching more than 50 million kids how to code, today announced iPad support for its fun coding curriculum, already being used in K-6 classrooms in over 60,000 schools nationwide. Tynker unveiled the iPadcompatible courses this week, including two that were recently created for the Everyone Can Code initiative from Apple®, at the International Society for Technology in Education Expo in San Antonio, Texas. These courses, along with 18 brand new ones, will become widely available to schools across the country in Fall 2017.
Tynker’s elementary school curriculum is used in one in three schools across the country to teach students computer programming through fun, gamified lessons that ensure success at
every level. The lesson plans, currently available for use in classrooms via desktop computers, will be introduced to schools everywhere via iPad this August. The expanded accessibility will
come at no extra cost to schools and educators with existing Tynker licenses.
“Technology platforms such as laptops or iPads being used to engage kids in the classroom are becoming more relevant and necessary than ever before, given the digital uprising we are in,” said Tynker co-founder and CEO, Krishna Vedati. “Our goal is for our game-based coding curriculums to be available and accessible to as many kids around the world as possible. This
latest iPad integration takes us one step closer to helping kids everywhere learn the basics of programming in the classroom, and begin creating their own realities through coding.”
Tynker courses available on the iPad:
● Space Cadet for grades K-2, Everyone Can Code Program from Apple
● Dragon Spells for Grades 3-5, Everyone can Code Program from Apple
● Programming 101 and 102, for Grades 3-4
● Programming 201 and 202, for Grades 5-6
● 12 STEM courses for Grades 3-5 and Grades 6-8
● Drones 101
● Lego® WeDo Coding 101
Tynker’s school curriculum aligns with Common Core Mathematics, Common Core English Language Arts, NGSS and CSTA Computer Science standards. The curriculum is organized
into grade-specific, self-learning lesson plans that allow students to move at their own pace through game-based coding challenges that tie into the classroom’s studies.
Teachers do not need prior experience with computer programming to use Tynker in their classrooms. Tynker offers a teacher portal with real-time insights into which students are
excelling and which are struggling, in addition to answer keys and lesson guides to help teachers provide extra assistance, as needed. Upon mastering Tynker’s visual, block-based
they create via Tynker’s platform within the Tynker community, and to their family and friends outside of the classroom.
Tynker will be showcasing its iPad-compatible curriculums at the Education Expo of the International Society for Technology in San Antonio June 25-28, 2017 at booth #758. To learn
more about the curriculum or pricing, please visit the booth or www.tynker.com/school/courses/.