zSpace Experiences enable STEM learning through AR/VR and standards-aligned activities

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zSpace breaks the screen barrier with all-in-one computers and laptops featuring 3D technology, head tracking glasses, and styli that allow students to interact with augmented and virtual reality (AR/VR) content in an immersive environment.

Applications include “zSpace Experiences” which are simulations that are experiential in nature. Students observe cause and effect, collect live data, and change conditions in the environment through lessons based on Next Generation Science Standards.

Teachers facilitate learning by setting up tools and resources that help students through each Earth, Life, and Physical Science lesson. Students learn by asking questions, gathering information, testing ideas, analyzing data, and developing conclusions. In one simulation, “Beach and River Erosion,” students explore how waves cause beach erosion, compare the use of jetties and breakwaters to control erosion, and observe erosion in a river environment and consider how it might be controlled. Student work can be assessed through saved text, photos, tables, and multiple-choice options.


Formats/platforms are used:

A fully functional Windows 10 PC, students use zSpace all-in-one (AIO) computer or zSpace AR/VR Laptop to explore the Internet, complete classwork assignments, take online assessments and industry certification exams, or any other activities for which they would use a computer at school. Once an AR/VR application is launched, students don head-tracking glasses and use the styli to interact with STEM content in a truly immersive environment. The zSpace solution tracks head movements to provide the students with a realistic learning environment and a personalized learning experience that aligns to the Next Generation Science Standards. Virtual images can be “lifted” from the screen and manipulated with the stylus. Some applications provide multi-sensory feedback; for example, students working with a virtual heart can see it pumping as well as feel it beating.


Primary website’s URL:



Problem solved:

zSpace provides districts learning experiences regardless of cost, danger, or impracticability.

Research using zSpace with middle and high school students found that the AR/VR learning environment resulted in:

• Learning gains as demonstrated by pre- and post-test scores

• Facilitating the activation of prior knowledge

• Student progression in their questioning from asking active questions based on existing knowledge to higher-level interactive questions

• Students engaging in a pedagogically appropriate learning progression

• Students constructing higher level knowledge from their virtual experiences

Simply put, zSpace makes students smarter. Learning with zSpace has shown a 16 percent average improvement in subject matter retention among all students.

Research results also indicated that zSpace facilitated the activation of students’ prior knowledge because virtual environments are active, meaning the learner must make choices or actions to advance through presented content information.

With the use of high-quality graphic images, simulated movements and auditory stimuli, zSpace enables students to fully experience science: visualize, interact with, and feel objects beyond their reach in the typical classroom.


Grade or age range: 

zSpace’s student-centered activities aligning to core and CTE curricula ranges from Grade 3 through higher education.



zSpace STEM applications, activities, and lesson plans are aligned to NGSS, Common Core, and State Standards. In addition, zSpace’s suite of self-guided CTE applications prepares students for industry certification exams and workforce opportunities.


Lesson time needed:

Lessons typically range from 10 to 60 minutes.


Pricing model:

Base pricing starts at $1299 per unit, not including software.