VictoryXR is a world leader in virtual reality and augmented reality educational product development. To date, they have created over 240 unique VR & AR experiences spanning more than 50 different learning units.

Their content has won acclaim from HTC at the Viveport Developer Awards, where it was named Best Educational VR software, and has been given high praise by both GearBrain and SyFy. With educational partners like Carolina Biological and Oxford University, we have been able to develop brand-new educational encounters for VR & AR users across the globe.

VictoryXR provide classrooms, 3D VR objects, professional development, and the platform, including over 100 learning classes in true spatial 3D. Move effortlessly around the classroom spaces and learn as if you are actually there. It allows students and teachers to interact in an environment simultaneously (e.g., discussions, questions/answers, collaboration, etc.).

 

Formats/platforms used:

Works on:

 

Website URL:

https://www.victoryxr.com/

 

Problem solved:

It makes sense that virtual reality would improve learning, after all it’s immersive, engaging and experiential all in one. While those may sound like education buzz words, the bottom line is simple: kids think it’s cool and who wouldn’t want to learn about photo synthesis while standing among the ancient redwoods in Muir National Monument among the great redwoods.

Numerous studies (Oklahoma State University – 2011; Pearson Foundation – 2012; Houghton Mifflin Harcourt – 2012; UC Irvine – 2013) have shown that the inclusion of new technology in education increases student performance by providing additional tools teachers can use to engage their students. These tools, such as computers and laptops have all been proven to aid in student learning and subject comprehension. Virtual reality goes one step further by providing an individualistic immersive environment for students that is free of distractions from the outside world.

Virtual reality as a learning tool is not a new concept, though the delivery method has evolved with the emergence of head-mounted displays. Several studies have shown that virtual reality’s immersive learning benefits can have a powerful impact on learning.

One such study, from the University of Maryland study points to virtual reality tools in education offer an improvement over tablet-based or traditional computer-based learning. The study showed that people remember information better and have a higher recall when that info is presented in VR compared to iPads and Chromebooks.

VR vs traditional 2D Video:

  • 8.8% higher average recall in VR
  • 12% higher median recall in VR

Virtual reality provides individual immersive learning perspectives while presenting students with experiences they might not otherwise be able to explore. These experiences can be delivered in the form of a “virtual field trip” – where students are part of a 360-degree landscape by viewing films show with virtual reality cameras – or through immersion within a computer generated environment that takes them to places that are normally unreachable (ex. Outer Space, inside the the Human Body, and ancient or prehistoric times).

ACT test scores consistently show that less than ⅓ of American students are proficient in science when they take their college entrance examination. Theoretically, these are our best students so it stands to reason that we need to find new ways to spark enthusiastic learning in the STEM fields. Virtual reality is the best hope for this renewed commitment to science as watch this revolution unfold.

 

Core/supplemental?

Both

 

Standards:

Each VictoryVR learning unit in our curriculum is aligned with the NGSS (Next Generation Science Standards), TEKS (the Texas education standards), and CPALMS (the education standards for the state of Florida). Teachers can seamlessly integrate VR learning experiences with existing lesson plans.

 

Lesson time needed:

Varies

 

Pricing:

Over 250 unique virtual reality experiences

50+ Learning units

$10 per month, per headset

$250 USD maximum per site

 

Additional Products needed:

6DOF VR Headsets (https://engagevr.io/supported-devices/" target="_blank">https://engagevr.io/supported-devices/)

 

What makes VictoryXR unique

  • Live classes every week with the world’s best teachers.
  • Classes covering science, art, math, astronomy, technology, and much more.
  • Over 200 recorded learning classes in true spatial 3D. Move effortlessly around the classroom spaces and learn as if you are actually there.
  • Over 100 field trips around the world, including Iceland, The Great Wall, the Redwood Forests, Singapore Gardens and many other places.
  • Allows students and teachers to interact in an environment simultaneously (e.g., discussions, questions/answers, collaboration, etc.).

 

Characteristics:

VictoryXR’s educational products are not just for use in the classroom, they are a great addition to your home educational resources too.

  • 48 Next Generation Science Standards-aligned curriculum units spanning grades 5-12
  • Perfect for homeschooling or families looking to reinforce the content learned in the classroom
  • Virtual Reality Dissections for Oculus Rift, HTC Vive, and Windows Mixed Reality
  • VXR.Direct works with both tethered and mobile headsets
  • Works on Oculus Go, Quest, and Rift, the HTC Vive, the Lenovo Mirage, Windows Mixed Reality headsets and the Pico Goblin and G2

 

Here’s what users are saying:

“We have been a global leader in online learning for more than a decade and the technology is finally letting us bring everyone together in the same classroom, even if it is a virtual reality classroom. When I saw the movie, Ready Player One, it seemed far off. I had no idea we would be the ones making it a reality in our own campus metaverse.”

-- www.americanhighschool.org/">https://www.americanhighschool.org/">American High School founder and CEO, Dana Williams