Kahoot! is a game-based learning platform that makes it easy to create, share and play learning games or trivia quizzes in minutes.
Kahoot! is your everyday teaching platform. Use it to make learning more engaging, instantly check your students’ understanding, run low-stakes practice sessions, or make any lesson more interactive. Save hours of prep time with Kahoot!+, our all-in-one teaching toolkit complete with AI creation tools, real-time reports, and features proven to boost student outcomes by a full letter grade.
Kahoot! improves student engagement through interactive and gamified learning experiences. Teachers can conduct real-time assessments, providing immediate feedback to students, helping identify areas of improvement, and keeping students engaged by addressing their learning needs promptly. What’s more, Kahoot! offers a variety of question types that allow teachers to cater to the different learning needs of students while keeping lessons stimulating and engaging.
Formats/platforms used:
Gamified Learning Platform
Primary URL:
https://www.kahoot.com/schools
Problem solved:
Kahoot!+ is the all-in-one teaching toolkit for engaging learning that helps improve student outcomes by a full grade. Join over 10 million educators delivering interactive lessons, formative assessment, homework, assignments, and review.
- Assess knowledge using actionable reports
- Streamline planning with AI-powered creation tools
- Engage students with game experiences and Kahootopia!
- Drive active learning with a variety of question types
Pricing Model:
Pricing begins at $3/student
What makes Kahoot+ unique?
Limited budgets and concerns about unproductive screen time are prompting sharper focus on EdTech’s evidence base. Backed by more than 300 independent studies, Kahoot! is one of the most globally researched EdTech solutions. This research has shown how Kahoot! increases student engagement, classroom participation, reduces students’ test anxiety, and improves academic performance on a typical test by a full letter grade.
Additionally, Kahoot! has received a number of independent awards and third-party certifications confirming Kahoot!’s alignment with key quality standards. Kahoot! was ranked #1 on EduEvidence’s Global EdTech Evidence List, which ranked 1,000 EdTech products across 75+ countries. Kahoot! is the only company to have earned EduEvidence’s Gold certifications for Efficacy, Ethics, and Equity.
Characteristics:
With Kahoot!, educators can quickly create engaging and interactive lessons, asynchronous assignments, content review sessions, and formative assessments. Enhanced with opt-in AI tools, Kahoot! helps teachers reduce prep time while facilitating active and collaborative learning. Educators can gauge students’ understanding and boost knowledge retention with Kahoot! sessions, even without student devices. New and updated features also make it easier to ensure that learning is aligned with the curriculum, accessible for all students, and protects students’ and educators’ privacy.
- Make learning sessions more collaborative and inclusive with new device-free experiences – Designed for classrooms with limited access to devices or where educators wish to reduce screen time, these two new game experiences enable all students to participate in the joyful competitive experience of a Kahoot! session, without requiring personal devices. This keeps students’ eyes up and focused on peer engagement, strengthening connection and a sense of community in the classroom.
- Classic: Unplugged adapts the classic Kahoot! experience, only displaying the questions on one classroom screen or teacher’s device. Students are prompted to discuss and decide on an answer as a class or in teams, which the teacher submits.
- In Team Tiles: Unplugged, teams of students take turns choosing a tile from a digital tileboard on a shared screen. Each flipped tile reveals a new question for the teams to answer together, and the teacher submits their answer on the shared device.
- Create and discover curriculum and standards-aligned learning content – It is now easier than ever to create and find ready-made learning content aligned with specific curriculums and standards on Kahoot!. With a Kahoot! EDU site license, U.S. educators can tag learning content with national curriculum standards and state standards for all 50 U.S. states, as well as search for publicly available learning content on Kahoot! by curriculum standard.
- Ensure accessible and inclusive learning for every student – Kahoot! offers a range of features designed for accessibility and inclusive learning. These include features to support special education, as well as flexible features that enable differentiation and personalization for students with varied learning needs. For example, educators can give students extended time accommodations by hosting a Kahoot! session in Accuracy experience, awarding points only for accuracy, not speed. Kahootopia, in which students complete kahoots to grow a digital class island together, also encourages inclusive learning by celebrating shared class achievement.
- Protect students’ personal data in their digital learning experiences – With a Data Privacy Certification by 1EdTech and a verified privacy seal from Common Sense Privacy, Kahoot! is strongly committed to protecting students’ personal data. On Kahoot!, there are no ads, no data selling, and no third-party ads tracking, and students can participate by scanning a QR code or an anonymous game pin. Kahoot!’s Trust Center provides transparency in its data policies and practices, and account holders can control their data usage. Admins can also control which AI features to enable, with guidance to protect users’ personal information.
- Boost student motivation for asynchronous classwork with Kahootopia! Assignments – In Kahootopia!, students work together to grow a digital class island by completing kahoots and earning shared achievements. Kahootopia! Assignments now brings this powerful learning experience to asynchronous work. As students independently complete a Kahootopia! Assignment, they earn achievements for the class island. This not only motivates students to complete asynchronous assignments, as they see the impact of their individual contributions; it also encourages collaboration, teamwork, and belonging by celebrating students’ shared accomplishments.
- Support multilingual classrooms with Kahoot! Language Learning – Educators teaching language classes or classes with diverse language needs can help students improve their skills through playful, interactive learning content with Kahoot! Language Learning. Choose from over 50 languages, and build essential vocabulary, grammar, and pronunciation skills through game-based lessons at students’ own pace.
- Create and edit kahoots directly inside ChatGPT with Kahoot!’s new integration –With the new Kahoot! ChatGPT app, educators and students can create interactive and engaging Kahoot! sessions within their ChatGPT conversations, without having to switch between apps. Free and available to all ChatGPT users, the app makes it easy to turn existing teaching and study materials – including PDFs, articles, study notes, and ideas – into kahoots in minutes. Users can then review the questions and ask ChatGPT to make changes as needed, such as adjusting the questions’ difficulty level or translating them to another language, before opening the finished learning content in Kahoot!.
What People are Saying:
“Kahoot! has helped build classroom community by celebrating small wins, reinforcing teamwork, resilience, and the fun in learning together.”
Elisabeth Lainez
STEM Teacher, USA
“I used to hate making review materials, but the PDF to Kahoot! feature changed everything. Now I just upload a PDF and my review is ready in under a minute. And with microlesson mode, I can even quick explanations during the game. They are perfect for students who miss the review class.”
Denise Moraes
English Language teacher, Brazil
“The students I taught using Kahoot! scored 72% proficient in reading, while my co-workers who didn’t scored lower than 50% on the state tests. I believe this difference is largely due to using Kahoot! and being able to implement data-driven instruction based on student performance.”
Ashley Hatch
Elementary school teacher, US