Chicago, (June 26, 2026) — Avantis Education, a global leader in virtual and augmented (VR/AR) technology for schools, will give educators an exclusive first look at EduverseSTEM, its new immersive STEM solution at the ISTELive 26 conference June 28-July 1, 2026 in Orlando, Florida. The complete solution will be available to schools in time for the new academic year, with general availability beginning in September.

EduverseSTEM, is a complete, immersive STEM ecosystem that combines ClassVR Xcelerate headsets, curriculum- aligned STEM content, classroom management tools and a Gold Standard Project-Based Learning Framework into one ready-to-teach solution for middle and high school classrooms. By enabling students to explore, experiment, design and create in immersive virtual environments, EduverseSTEM transforms STEM learning from passive instruction into active discovery.

Visitors to the ClassVR booth will experience how EduverseSTEM supports hands-on learning across biology, chemistry, physics, engineering & technology, and computing through more than 500 immersive learning experiences, virtual laboratories, interactive simulations, coding and creation projects, and cross-curricular STEM challenges.

“EduverseSTEM represents the next evolution of immersive STEM education,” said Huw Williams, CEO of Avantis Education. “We’ve brought together curriculum-aligned content, project-based learning, classroom-ready XR hardware and intuitive classroom management into a single solution that enables students not only to explore STEM concepts, but to design, build and create. We are excited to give educators an exclusive preview at ISTELive ahead of its back-to-school release.”

In addition to previewing EduverseSTEM, Avantis will showcase its award-winning immersive learning solutions for career and technical education and student wellbeing, along with new content coming this fall to the Eduverse+ platform.


Featured at ISTELive 26:

EduverseSTEM: Avantis’ newest VR/AR solution for grades 3-12, includes Avantis’ ClassVR Xcelerate 6DoF (six-degrees-of-freedom) headsets which give learners full freedom of movement, plus hundreds of immersive VR/AR lessons in biology, chemistry, physics, engineering & technology, and computing. It also includes five ready-to-teach Gold Standard Project-Based Learning units that help students see how the topics connect. Content is curated from seven specialist VR studios and aligns with Next Generation Science Standards (NGSS). EduverseSTEM includes a three-year content license with unlimited access to all modules, and a live onboarding session – all in a single purchase.

EduverseCTE: Also designed for the ClassVR Xcelerate headsets, EduverseCTE includes 135 immersive VR experiences and nine interactive career simulation apps enabling students to explore high-demand industries such as healthcare, construction, hospitality, and skilled trades. From job shadowing to technical skill-building, to AI-supported interview and public speaking practice, learners gain a clear understanding of day-to-day tasks in different career roles, while developing competence and confidence.

EduverseTHRIVE: Created to support students’ emotional regulation, wellbeing and inclusion in mainstream classrooms, EduverseTHRIVE includes dedicated ClassVR Xplorer headsets with immersive sensory environments, calming experiences and social-emotional learning content that helps students regulate, refocus and re-engage without leaving the classroom.

Eduverse+ EscapeRooms and LingoLab. Coming to schools this fall, Avantis will preview two new Eduverse+ content libraries.

EscapeRooms engages students in math content by immersing them in a virtual escape room where they are challenged to solve math problems in order to escape.

LingoLab provides teachers with a suite of immersive lessons to support dual language instruction in Spanish and English.

To learn more about Avantis Education’s innovative solutions for schools, visit https://www.classvr.com/ or visit the ClassVR booth #1812 at ISTELive 26.


About Avantis

Avantis Education, the creators of ClassVR, provides simple classroom technology used by more than two million students, in over 250,000 classrooms across 90 countries.

The world’s first virtual reality technology designed just for education provides everything a school needs to seamlessly implement VR technology in any classroom, all at an affordable price. To learn more visit www.avantiseducation.com and http://www.classvr.com/us.

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